Quick!
Overview
Quick is a fast-paced pattern-matching score game. It runs on mobile browsers and uses a five-column, three-row grid. Each play generates new symbols that determine gains, bonuses, and events. The game includes standard wins, scatter-style gains, a bonus picker, free-play modes, and a money bag feature. The balance increases or decreases based on the play level and outcomes.
Score and Play Level
The score starts at 10,000.
The play level ranges from 1 to 10.
The level directly changes the total cost of a play. Each play uses the formula:
Play Cost = Level × 30
Adjust the level using the plus and minus buttons. The display always reflects the current level and total cost. The game blocks changes during spins, free plays, or bonus selection.
Grid and Symbol Behavior
The grid displays symbols drawn from five reel strips.
Symbols include BAR, CHERRY, BELL, SEVEN, WILD, QH, and BONUS.
The reels spin column by column. Each column stops independently. When all columns settle, the grid evaluates line patterns and scatter counts.
WILD substitutes for all paytable symbols when forming line combinations.
BONUS appears in reels 2, 3, and 4 only.
QH acts as the Quick Hit scatter symbol.
Line Wins
Thirty predefined patterns run across the grid.
A line gain requires at least three adjacent matching symbols on a line. Wild symbols complete combinations. Each symbol has a specific multiplier based on the match count.
Line gain values scale with the play level.
Quick Hit Gains
QH symbols pay independently from lines.
Three or more QH symbols trigger a scatter-style gain.
The multiplier increases with each additional QH up to nine.
Scatter gains use the play cost as the base.
Bonus Entry
Two BONUS symbols entering specific reels trigger the bonus panel. Reels 2 and 3 or reels 3 and 4 must both contain BONUS.
When triggered, the screen locks and reveals fifteen concealed tiles. Each tile hides one of five reward types. The goal is to match three identical rewards.
Matches include:
• Ten free plays
• Fifteen free plays ×2
• Fifteen free plays ×3
• Ten free plays with one wild column locked
• Instant score reward
Instant Score Reward
Matching the CREDIT reward grants an immediate gain equal to five times the play cost.
The guide displays the reward and returns to normal play after a brief pause.
Free Play Modes
Matched free-play rewards start automatically.
The game runs each free play without score cost. The multiplier shown applies to all gains during the sequence.
If the reward includes a wild column, one column becomes permanently wild for the duration of free plays.
The bonus ends when the free-play counter reaches zero.
The display shows the total bonus gain from the sequence.
Angel and Devil Events
After any gain, an event may occur.
Angel events randomly double the win amount.
Devil events randomly remove half of the win amount.
Both events animate across the screen with sound.
Angel probability is higher than the devil probability.
These events apply during free plays as well.
Money Bag Feature
Occasionally, a single cell turns into a pulsing money bag. Play pauses, and the message instructs you to tap the bag.
The prize uses a random multiplier: 2×, 3×, 5×, 10×, or 20×.
The multiplier applies to the play cost.
The cell returns to its original symbol after the prize is awarded.
The game blocks spins until the money bag is resolved or dismissed.
Game Controls
PLAY starts a spin unless in free play, bonus selection, or money bag mode.
The game automatically prevents invalid actions.
The status area reports relevant information like pattern gains, scatter gains, event outcomes, and free-play totals.
Score Tracking
The top bar updates continuously:
• Score
• Current play cost
• Last gain
• Remaining free plays (when active)
| Published | 22 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Nathan Smith Manley |
| Genre | Puzzle |

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